some sound problems (25)

1 Name: Anonymous : 2009-01-18 10:23 ID:16WOCoOj [Del]

i've noticed some problems with sound playing while finishing up and testing a saya conversion.

the game's pretty sound effect heavy, and for some reason sound effects tend to get stuck and just don't want to go away. not by themselves (they should play once but loop themselves), not by going into the menu (the voices do cut off though), and not by ending the game either (they become static garbage).

is there some way to fix that?

if it makes any difference, the sound effects are in pcm format, voices in aac and music in mp3.

2 Name: anoNL : 2009-01-18 15:07 ID:BRxE7aE8 [Del]

>>1
You could always encode the sound effects as .aac as well

3 Name: Anonymous : 2009-01-18 20:03 ID:MUMuQ6Dy [Del]

>>2
yeah, i suppose that's the best way. the raw format seems to be pretty buggy.

4 Name: Anonymous : 2009-01-21 02:41 ID:bc3aO3BO [Del]

ok since i don't want to make another thread i'll reuse this.

i'm done with the conversion, and now all i'm trying to do (other than a second quick run through) is to add a "ending viewer" of sorts, which basically allows the player to view the endings he already saw.

problem is, while the script itself for that works just fine, if you reload the game from a savefile and reach the ending of the novel it'll delete all global vars that were set already while setting up the new ones.

example, i get asylum end, it sets 2 global variables (one that tells the game i beat it, and one that tells it which ending). then i reload from a save before bad end and reach its end, the global var for asylum end is erased while the game sets them for game beaten and bad ending get. is there some way around that?

5 Name: anoNL : 2009-01-21 09:31 ID:BRxE7aE8 [Del]

>>4
You should use separate vars for the different endings, instead of (finished=1, end=2) you'd use (clear_good=0, clear_bad=1)

6 Name: Anonymous : 2009-01-21 15:45 ID:9vcqHQaf [Del]

>>5
they are separate.

i use:
ending = 1
asylum = 1
badending = 1
madending = 1

7 Name: anoNL : 2009-01-24 05:32 ID:BRxE7aE8 [Del]

>>6
I don't understand the problem then. The only way to overwrite globals vars is by doing so manually with gsetvar. Can you upload the scripts somewhere?

8 Name: Anonymous : 2009-01-24 07:09 ID:VO4ZaEXd [Del]

http://www.megaupload.com/?d=NOLPXU2K
http://www.megaupload.com/?d=M4UO6XBB

well here it is, the first release.

to trigger the bug do a save before the first choice, choose the right way to proceed (second option), then at the second choice save in another place and pick either choice. after the game ends load the save from the first choice and pick the bad end one, which at the end for some reason resets the global var you get after the other ending.

if you were just to start over and reach the endings, the vars are set correctly, but for some reason if reloaded from an earlier save and then finished they get broken.

maybe it has something to do with load option not loading up everything into the memory from the global file or something. how do the savefiles get saved anyway? is it like edit/append to the file or overwrite from memory?

9 Name: anoNL : 2009-01-24 11:34 ID:BRxE7aE8 [Del]

>>8
Looks like it's a bug in vnds, I'll get it fixed ASAP.

10 Name: Anonymous : 2009-01-24 14:08 ID:lzk8GqDB [Del]

>>8
it seems there are some untranslated parts around the beginning.

11 Name: Anonymous : 2009-01-24 14:12 ID:kbxQQcau [Del]

>>10
If you mean the parts with the 'monsters' speaking, it's supposed to be like that.

12 Name: anoNL : 2009-01-24 14:55 ID:BRxE7aE8 [Del]

As promised. This should fix the global-vars-disappearing problem:
http://www.weeaboo.nl/external/vndsx-1.4.2-prerelease.7z
I'll make a proper release after I do some more testing.

13 Name: Daniel : 2009-01-25 04:05 ID:usNIy1Go [Del]

So, what's the status on the VNDS Saya no uta????

Is it 100%??

14 Name: Anonymous : 2009-01-25 04:29 ID:wNutTJ/F [Del]

yeah. other than possible bugs to fix the game's script is ported pretty much completely.

15 Post deleted by user.

16 Name: Tales : 2009-01-25 07:42 ID:i/ypM+9a [Del]

>>14
沙耶の呗?A nice game ^ ^

17 Name: Anonymous : 2009-08-05 21:38 ID:aIBVnfK0 [Del]

I've read through it and I have to give kudos to the person who converted this! But there's something that kind of bugs me!

I haven't played this on PC, so I got to ask; are there missing CGs? Doing a pic search on Saya no Uta brings up some legit-looking (hentai) images that weren't in the novel.

18 Name: Anonymous : 2009-08-06 05:07 ID:NIE6epNi [Del]

not sure, but i don't think i missed any.

playing it in the compressed archive could make some images not appear, i had that problem while converting tsukihime plus disk too, with backgrounds not wanting to load because they were zipped.

try unzipping the files and check again.

19 Name: Anonymous : 2009-08-07 08:56 ID:kA0NB6h3 [Del]

>>18
Totally worked! Thank you! I'll keep everything uncompressed from now on. (And I missed out on quite a bit. I don't recognise some transition background images, although that could be because I was too focused on the text).

20 Name: Sagenaruto : 2010-07-07 23:09 ID:JbgA5Hrx [Del]

Whenever i load up vnds i get a white screen
and with another emulator it says make sure game is saved in/vnds/
pls help

21 Name: CXBlackCatXD : 2010-07-08 13:26 ID:aurSEe05 [Del]

Make sure that you dldi patch the .nds file...I don't really know what else to say. You could make sure that it at least isn't something with your microSD by backup/reformat. Maybe you could give a little more information on what flashcart you are using and your current setup.

As for using it on an emulator...you have to change the source files by a little bit (just changing a setting pretty much) so that everything is compiled into an .nds file rather than using external files. That means that the "external files" also have to be included in the compiling.

22 Name: Hogan : 2010-07-11 22:18 ID:gS/VFUmt [Del]

With that, I've always thought it'd be nice to have a already-compiled version, compiled for emulators, available to download on the vnds page.

I wouldn't use it, but it might be convenient for the few people who want it, but aren't 100% on compiling the src.

23 Name: bluebomber : 2011-12-19 02:52 ID:v3aszw6j [Del]

I tried this game on my DS, I still see japanese characters when this game is already translated. Is this normal or is it because of the monsters talking near the protagonist?

24 Name: Dark09 : 2011-12-19 14:49 ID:VEGqyKqt [Del]

Have you played Saya before? O.o That is how it supposed to be...

25 Name: bluebomber : 2011-12-25 22:01 ID:mMa0mODF [Del]

This is my first time. I see so that's why, thanks for posting.

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